Hellraiser: Revival

Cenobite chases and how to break line of sight

During Chatterer and Charlotte's running sequences, take the open branch away from the pursuer. The graveyard is a different obstacle: crouch through cover and avoid detection rather than sprinting through it.

Checked 2026-10-14

Steam screenshot of close combat with a large enemy in Hellraiser: Revival, 1920 by 1080, Steam app 1551980

What I checked

These instructions use PowerPyx's full-game walkthrough and trophy roadmap. Demo checkpoint impressions are not used to assert how every full-game chase saves.

Chatterer: keep moving through the open route

The first chase begins after a hallway save point during Escape the Cult. Chatterer can appear beside or ahead of you; run down the branch where he is absent.

Later chases award Run, Aidan, Run! and I Can Do This All Day. The second leads toward the Field of Souls; the third precedes the Hellchains unlock. These are escape sequences rather than arena damage checks.

Charlotte: corridor, woods and graveyard

After reclaiming the Genesis Configuration, follow the corridors away from Charlotte. A later woods chase follows the Van Key and van passage; take the branch away from her visible position.

In the graveyard return, crouch behind her patrol and use bushes. A crossed-out eye icon indicates concealment, but shallow cover can still expose you. Follow the A Quiet Place route for the church exit without detection or thrown distractions.

Steam screenshot of a pistol aimed at a nearby enemy in Hellraiser: Revival, 1920 by 1080, Steam app 1551980

Questions

Should I shoot during a chase?

The published escape routes direct you to run down unoccupied paths. Charlotte's later arena fight is a separate encounter.

Does every chase have a midpoint checkpoint?

The cited walkthrough does not establish that. Save at the fixed point before the sequence when available.

Keep reading

Sources